local ads__zhengqu = fk.CreateSkill({
  name = "ads__zhengqu",
})

ads__zhengqu:addEffect(fk.Damage, {
  anim_type = "offensive",
  can_trigger = function(self, event, target, player, data)
    if not (target == player and player:hasSkill(ads__zhengqu.name)) then return end
    if data.to and not data.to.dead and data.to ~= player then
      return not data.to:isNude()
    end
  end,
  on_use = function(self, event, target, player, data)
    local room = player.room
    local card = room:askToChooseCard(player, {
      target = data.to,
      flag = "he",
      skill_name = ads__zhengqu.name,
    })
    room:obtainCard(player, card, false, fk.ReasonPrey, player, ads__zhengqu.name)
  end
})


Fk:loadTranslationTable{
  ["$ads__zhengqu1"] = "下次注意点。",
  ["$ads__zhengqu2"] = "出来混，早晚要还的。",
  ["ads__zhengqu"] = "正取",
  [":ads__zhengqu"] = "当你对其他角色造成伤害后，你可以获得其一张牌。",
}


ads__zhengqu:addAI({
  think_skill_invoke = Util.TrueFunc,
})

return ads__zhengqu
